/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): Sergei Dolgov * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsDrawingSurfaceBeOS_h___ #define nsDrawingSurfaceBeOS_h___ #include "nsIDrawingSurface.h" #include "nsIDrawingSurfaceBeOS.h" #include #include class nsDrawingSurfaceBeOS : public nsIDrawingSurface, public nsIDrawingSurfaceBeOS { public: nsDrawingSurfaceBeOS(); virtual ~nsDrawingSurfaceBeOS(); NS_DECL_ISUPPORTS //nsIDrawingSurface interface NS_IMETHOD Lock(PRInt32 aX, PRInt32 aY, PRUint32 aWidth, PRUint32 aHeight, void **aBits, PRInt32 *aStride, PRInt32 *aWidthBytes, PRUint32 aFlags); NS_IMETHOD Unlock(void); NS_IMETHOD GetDimensions(PRUint32 *aWidth, PRUint32 *aHeight); NS_IMETHOD IsOffscreen(PRBool *aOffScreen); NS_IMETHOD IsPixelAddressable(PRBool *aAddressable); NS_IMETHOD GetPixelFormat(nsPixelFormat *aFormat); // local methods NS_IMETHOD Init(BView *aView); NS_IMETHOD Init(BView *aView, PRUint32 aWidth, PRUint32 aHeight, PRUint32 aFlags); /* below are utility functions used mostly for nsRenderingContext and nsImage * to plug into gdk_* functions for drawing. You should not set a pointer * that might hang around with the return from these. instead use the ones * above. pav */ NS_IMETHOD AcquireView(BView **aView); NS_IMETHOD ReleaseView(void); NS_IMETHOD AcquireBitmap(BBitmap **aBitmap); NS_IMETHOD ReleaseBitmap(void); void GetSize(PRUint32 *aWidth, PRUint32 *aHeight) { *aWidth = mWidth; *aHeight = mHeight; } bool LockDrawable(); void UnlockDrawable(); private: BView *mView; BBitmap *mBitmap; nsPixelFormat mPixFormat; PRUint32 mWidth; PRUint32 mHeight; PRUint32 mFlags; PRBool mIsOffscreen; /* for locks */ PRUint32 mLockFlags; PRBool mLocked; }; #endif