/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * Pango * shape.c: Convert characters into glyphs. * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Pango Library (www.pango.org). * * The Initial Developer of the Original Code is * Red Hat Software. * Portions created by the Initial Developer are Copyright (C) 1999 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "pango-glyph.h" #include "pango-engine.h" /** * pangolite_shape: * @text: the text to process * @length: the length (in bytes) of @text * @analysis: #PangoliteAnalysis structure from PangoliteItemize * @glyphs: glyph string in which to store results * * Given a segment of text and the corresponding * #PangoliteAnalysis structure returned from pangolite_itemize(), * convert the characters into glyphs. You may also pass * in only a substring of the item from pangolite_itemize(). */ void pangolite_shape(const gunichar2 *text, gint length, PangoliteAnalysis *analysis, PangoliteGlyphString *glyphs) { if (analysis->shape_engine) analysis->shape_engine->script_shape(analysis->fontCharset, text, length, analysis, glyphs); else { pangolite_glyph_string_set_size (glyphs, 1); glyphs->glyphs[0].glyph = 0; glyphs->log_clusters[0] = 0; } g_assert (glyphs->num_glyphs > 0); }