/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is IBM Corporation. * Portions created by the Initial Developer are Copyright (C) 2004 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsIDOMDocument.h" #include "nsIDocument.h" #include "nsIDOMSVGClipPathElement.h" #include "nsSVGClipPathFrame.h" #include "nsGkAtoms.h" #include "nsSVGUtils.h" #include "nsSVGClipPathElement.h" #include "gfxContext.h" #include "nsIDOMSVGRect.h" //---------------------------------------------------------------------- // Implementation nsIFrame* NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsIContent* aContent, nsStyleContext* aContext) { nsCOMPtr clipPath = do_QueryInterface(aContent); if (!clipPath) { NS_ERROR("Can't create frame! Content is not an SVG clipPath!"); return nsnull; } return new (aPresShell) nsSVGClipPathFrame(aContext); } nsIContent * NS_GetSVGClipPathElement(nsIURI *aURI, nsIContent *aContent) { nsIContent* content = nsContentUtils::GetReferencedElement(aURI, aContent); nsCOMPtr clipPath = do_QueryInterface(content); if (clipPath) return content; return nsnull; } nsresult nsSVGClipPathFrame::ClipPaint(nsSVGRenderState* aContext, nsISVGChildFrame* aParent, nsIDOMSVGMatrix *aMatrix) { // If the flag is set when we get here, it means this clipPath frame // has already been used painting the current clip, and the document // has a clip reference loop. if (mInUse) { NS_WARNING("Clip loop detected!"); return NS_OK; } AutoClipPathReferencer clipRef(this); mClipParent = aParent, mClipParentMatrix = aMatrix; PRBool isTrivial = IsTrivial(); nsAutoSVGRenderMode mode(aContext, isTrivial ? nsSVGRenderState::CLIP : nsSVGRenderState::CLIP_MASK); for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = nsnull; CallQueryInterface(kid, &SVGFrame); if (SVGFrame) { // The CTM of each frame referencing us can be different. SVGFrame->NotifySVGChanged(nsISVGChildFrame::SUPPRESS_INVALIDATION | nsISVGChildFrame::TRANSFORM_CHANGED); SVGFrame->PaintSVG(aContext, nsnull); } } if (isTrivial) { aContext->GetGfxContext()->Clip(); aContext->GetGfxContext()->NewPath(); } return NS_OK; } PRBool nsSVGClipPathFrame::ClipHitTest(nsISVGChildFrame* aParent, nsIDOMSVGMatrix *aMatrix, float aX, float aY) { // If the flag is set when we get here, it means this clipPath frame // has already been used in hit testing against the current clip, // and the document has a clip reference loop. if (mInUse) { NS_WARNING("Clip loop detected!"); return PR_FALSE; } AutoClipPathReferencer clipRef(this); nsRect dirty; mClipParent = aParent, mClipParentMatrix = aMatrix; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = nsnull; CallQueryInterface(kid, &SVGFrame); if (SVGFrame) { // Notify the child frame that we may be working with a // different transform, so it can update its covered region // (used to shortcut hit testing). SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED); nsIFrame *temp = nsnull; nsresult rv = SVGFrame->GetFrameForPointSVG(aX, aY, &temp); if (NS_SUCCEEDED(rv) && temp) return PR_TRUE; } } return PR_FALSE; } PRBool nsSVGClipPathFrame::IsTrivial() { PRBool foundChild = PR_FALSE; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame *svgChild = nsnull; CallQueryInterface(kid, &svgChild); if (svgChild) { // We consider a non-trivial clipPath to be one containing // either more than one svg child and/or a svg container if (foundChild || svgChild->IsDisplayContainer()) return PR_FALSE; foundChild = PR_TRUE; } } return PR_TRUE; } nsIAtom * nsSVGClipPathFrame::GetType() const { return nsGkAtoms::svgClipPathFrame; } already_AddRefed nsSVGClipPathFrame::GetCanvasTM() { NS_ASSERTION(mClipParentMatrix, "null parent matrix"); nsSVGClipPathElement *clipPath = static_cast (mContent); nsCOMPtr localTM = clipPath->GetLocalTransformMatrix(); nsCOMPtr canvasTM; if (localTM) mClipParentMatrix->Multiply(localTM, getter_AddRefs(canvasTM)); else canvasTM = mClipParentMatrix; return nsSVGUtils::AdjustMatrixForUnits(canvasTM, &clipPath->mEnumAttributes[nsSVGClipPathElement::CLIPPATHUNITS], mClipParent); }