/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is IBM Corporation. * Portions created by the Initial Developer are Copyright (C) 2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __NS_SVGGEOMETRYFRAME_H__ #define __NS_SVGGEOMETRYFRAME_H__ #include "nsFrame.h" #include "nsWeakReference.h" #include "nsISVGValueObserver.h" class nsSVGPaintServerFrame; class gfxContext; typedef nsFrame nsSVGGeometryFrameBase; /* nsSVGGeometryFrame is a base class for SVG objects that directly * have geometry (circle, ellipse, line, polyline, polygon, path, and * glyph frames). It knows how to convert the style information into * cairo context information and stores the fill/stroke paint * servers. */ class nsSVGGeometryFrame : public nsSVGGeometryFrameBase, public nsISVGValueObserver { protected: nsSVGGeometryFrame(nsStyleContext *aContext) : nsSVGGeometryFrameBase(aContext) {} public: // nsIFrame interface: virtual void Destroy(); NS_IMETHOD Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow); NS_IMETHOD DidSetStyleContext(); virtual PRBool IsFrameOfType(PRUint32 aFlags) const { return nsSVGGeometryFrameBase::IsFrameOfType(aFlags & ~(nsIFrame::eSVG)); } // nsISupports interface: NS_IMETHOD QueryInterface(const nsIID& aIID, void** aInstancePtr); // nsISVGValueObserver interface: NS_IMETHOD WillModifySVGObservable(nsISVGValue* observable, nsISVGValue::modificationType aModType); NS_IMETHOD DidModifySVGObservable(nsISVGValue* observable, nsISVGValue::modificationType aModType); // nsSVGGeometryFrame methods: NS_IMETHOD GetCanvasTM(nsIDOMSVGMatrix * *aCanvasTM) = 0; PRUint16 GetClipRule(); PRBool IsClipChild(); float GetStrokeWidth(); // Check if this geometry needs to be filled or stroked. These also // have the side effect of looking up the paint server if that is // the indicated type and storing it in a property, so need to be // called before SetupCairo{Fill,Stroke}. PRBool HasFill(); PRBool HasStroke(); /* * Set up a cairo context for filling a path * @return PR_FALSE to skip rendering */ PRBool SetupCairoFill(gfxContext *aContext); // Set up a cairo context for measuring a stroked path void SetupCairoStrokeGeometry(gfxContext *aContext); // Set up a cairo context for hit testing a stroked path void SetupCairoStrokeHitGeometry(gfxContext *aContext); /* * Set up a cairo context for stroking a path * @return PR_FALSE to skip rendering */ PRBool SetupCairoStroke(gfxContext *aContext); protected: nsSVGPaintServerFrame *GetPaintServer(const nsStyleSVGPaint *aPaint); private: nsresult GetStrokeDashArray(double **arr, PRUint32 *count); float GetStrokeDashoffset(); void RemovePaintServerProperties(); // Returns opacity that should be used in rendering this primitive. // In the general case the return value is just the passed opacity. // If we can avoid the expense of a specified group opacity, we // multiply the passed opacity by the value of the 'opacity' // property, and elsewhere pretend the 'opacity' property has a // value of 1. float MaybeOptimizeOpacity(float aOpacity); }; #endif // __NS_SVGGEOMETRYFRAME_H__