/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is * Scooter Morris. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Scooter Morris * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __NS_SVGPATTERNFRAME_H__ #define __NS_SVGPATTERNFRAME_H__ #include "nsISVGValueObserver.h" #include "nsWeakReference.h" #include "nsIDOMSVGAnimatedString.h" #include "nsIDOMSVGMatrix.h" #include "nsSVGPaintServerFrame.h" #include "gfxMatrix.h" class nsIDOMSVGAnimatedPreserveAspectRatio; class nsIFrame; class nsSVGLength2; class nsSVGElement; class gfxContext; class gfxASurface; typedef nsSVGPaintServerFrame nsSVGPatternFrameBase; class nsSVGPatternFrame : public nsSVGPatternFrameBase, public nsISVGValueObserver { public: friend nsIFrame* NS_NewSVGPatternFrame(nsIPresShell* aPresShell, nsIContent* aContent, nsStyleContext* aContext); nsSVGPatternFrame(nsStyleContext* aContext) : nsSVGPatternFrameBase(aContext) {} nsresult PaintPattern(gfxASurface **surface, gfxMatrix *patternMatrix, nsSVGGeometryFrame *aSource, float aGraphicOpacity); // nsSVGPaintServerFrame methods: virtual PRBool SetupPaintServer(gfxContext *aContext, nsSVGGeometryFrame *aSource, float aGraphicOpacity); // nsISupports interface: NS_IMETHOD QueryInterface(const nsIID& aIID, void** aInstancePtr); private: NS_IMETHOD_(nsrefcnt) AddRef() { return 1; } NS_IMETHOD_(nsrefcnt) Release() { return 1; } public: // nsISVGValueObserver interface: NS_IMETHOD WillModifySVGObservable(nsISVGValue* observable, nsISVGValue::modificationType aModType); NS_IMETHOD DidModifySVGObservable(nsISVGValue* observable, nsISVGValue::modificationType aModType); // nsSVGContainerFrame methods: virtual already_AddRefed GetCanvasTM(); // nsIFrame interface: NS_IMETHOD DidSetStyleContext(); NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID, nsIAtom* aAttribute, PRInt32 aModType); /** * Get the "type" of the frame * * @see nsGkAtoms::svgPatternFrame */ virtual nsIAtom* GetType() const; #ifdef DEBUG // nsIFrameDebug interface: NS_IMETHOD GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("SVGPattern"), aResult); } #endif // DEBUG protected: nsSVGPatternFrame(nsStyleContext* aContext, nsIDOMSVGURIReference *aRef); virtual ~nsSVGPatternFrame(); // Internal methods for handling referenced patterns PRBool checkURITarget(nsIAtom *); PRBool checkURITarget(); // nsSVGLength2 *GetX(); nsSVGLength2 *GetY(); nsSVGLength2 *GetWidth(); nsSVGLength2 *GetHeight(); PRUint16 GetPatternUnits(); PRUint16 GetPatternContentUnits(); gfxMatrix GetPatternTransform(); NS_IMETHOD GetPreserveAspectRatio(nsIDOMSVGAnimatedPreserveAspectRatio **aPreserveAspectRatio); NS_IMETHOD GetPatternFirstChild(nsIFrame **kid); NS_IMETHOD GetViewBox(nsIDOMSVGRect * *aMatrix); nsresult GetPatternRect(nsIDOMSVGRect **patternRect, nsIDOMSVGRect *bbox, nsIDOMSVGMatrix *callerCTM, nsSVGElement *content); gfxMatrix GetPatternMatrix(nsIDOMSVGRect *bbox, nsIDOMSVGRect *callerBBox, nsIDOMSVGMatrix *callerCTM); nsresult ConstructCTM(nsIDOMSVGMatrix **ctm, nsIDOMSVGRect *callerBBox, nsIDOMSVGMatrix *callerCTM); nsresult GetCallerGeometry(nsIDOMSVGMatrix **aCTM, nsIDOMSVGRect **aBBox, nsSVGElement **aContent, nsSVGGeometryFrame *aSource); private: // this is a *temporary* reference to the frame of the element currently // referencing our pattern. This must be temporary because different // referencing frames will all reference this one frame nsSVGGeometryFrame *mSource; nsCOMPtr mCTM; protected: nsSVGPatternFrame *mNextPattern; nsCOMPtr mHref; PRPackedBool mLoopFlag; }; #endif