/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsView_h___ #define nsView_h___ #include "nsIView.h" #include "nsIWidget.h" #include "nsRegion.h" #include "nsRect.h" #include "nsCRT.h" #include "nsIFactory.h" #include "nsEvent.h" #include //mmptemp class nsIViewManager; class nsViewManager; class nsView : public nsIView { public: nsView(nsViewManager* aViewManager = nsnull, nsViewVisibility aVisibility = nsViewVisibility_kShow); NS_DECL_AND_IMPL_ZEROING_OPERATOR_NEW NS_IMETHOD QueryInterface(const nsIID& aIID, void** aInstancePtr); /** * Called to indicate that the position of the view has been changed. * The specified coordinates are in the parent view's coordinate space. * @param x new x position * @param y new y position */ virtual void SetPosition(nscoord aX, nscoord aY); /** * Called to indicate that the dimensions of the view have been changed. * The x and y coordinates may be < 0, indicating that the view extends above * or to the left of its origin position. */ virtual void SetDimensions(const nsRect &aRect, PRBool aPaint = PR_TRUE, PRBool aResizeWidget = PR_TRUE); void GetDimensions(nsRect &aRect) const { aRect = mDimBounds; aRect.x -= mPosX; aRect.y -= mPosY; } void GetDimensions(nsSize &aSize) const { aSize.width = mDimBounds.width; aSize.height = mDimBounds.height; } /** * Called to indicate that the visibility of a view has been * changed. * @param visibility new visibility state */ NS_IMETHOD SetVisibility(nsViewVisibility visibility); /** * Called to indicate that the z-index of a view has been changed. * The z-index is relative to all siblings of the view. * @param aAuto Indicate that the z-index of a view is "auto". An "auto" z-index * means that the view does not define a new stacking context, * which means that the z-indicies of the view's children are * relative to the view's siblings. * @param zindex new z depth */ void SetZIndex(PRBool aAuto, PRInt32 aZIndex, PRBool aTopMost); /** * Set/Get whether the view "floats" above all other views, * which tells the compositor not to consider higher views in * the view hierarchy that would geometrically intersect with * this view. This is a hack, but it fixes some problems with * views that need to be drawn in front of all other views. * @result PR_TRUE if the view floats, PR_FALSE otherwise. */ NS_IMETHOD SetFloating(PRBool aFloatingView); // Helper function to get the view that's associated with a widget static nsView* GetViewFor(nsIWidget* aWidget) { return static_cast(nsIView::GetViewFor(aWidget)); } // Helper function to get mouse grabbing off this view (by moving it to the // parent, if we can) void DropMouseGrabbing(); public: // NOT in nsIView, so only available in view module // These are also present in nsIView, but these versions return nsView and nsViewManager // instead of nsIView and nsIViewManager. nsView* GetFirstChild() const { return mFirstChild; } nsView* GetNextSibling() const { return mNextSibling; } nsView* GetParent() const { return mParent; } nsViewManager* GetViewManager() const { return mViewManager; } // These are superceded by a better interface in nsIView PRInt32 GetZIndex() const { return mZIndex; } PRBool GetZIndexIsAuto() const { return (mVFlags & NS_VIEW_FLAG_AUTO_ZINDEX) != 0; } // This is a better interface than GetDimensions(nsRect&) above nsRect GetDimensions() const { nsRect r = mDimBounds; r.MoveBy(-mPosX, -mPosY); return r; } // These are defined exactly the same in nsIView, but for now they have to be redeclared // here because of stupid C++ method hiding rules PRBool HasNonEmptyDirtyRegion() { return mDirtyRegion && !mDirtyRegion->IsEmpty(); } nsRegion* GetDirtyRegion() { if (!mDirtyRegion) { mDirtyRegion = new nsRegion(); NS_ASSERTION(mDirtyRegion, "Out of memory!"); } return mDirtyRegion; } void InsertChild(nsView *aChild, nsView *aSibling); void RemoveChild(nsView *aChild); void SetParent(nsView *aParent) { mParent = aParent; } void SetNextSibling(nsView *aSibling) { mNextSibling = aSibling; } PRUint32 GetViewFlags() const { return mVFlags; } void SetViewFlags(PRUint32 aFlags) { mVFlags = aFlags; } void SetTopMost(PRBool aTopMost) { aTopMost ? mVFlags |= NS_VIEW_FLAG_TOPMOST : mVFlags &= ~NS_VIEW_FLAG_TOPMOST; } PRBool IsTopMost() { return((mVFlags & NS_VIEW_FLAG_TOPMOST) != 0); } // Don't use this method when you want to adjust an nsPoint. // Just write "pt += view->GetPosition();" // When everything's converted to nsPoint, this can go away. void ConvertToParentCoords(nscoord* aX, nscoord* aY) const { *aX += mPosX; *aY += mPosY; } // Don't use this method when you want to adjust an nsPoint. // Just write "pt -= view->GetPosition();" // When everything's converted to nsPoint, this can go away. void ConvertFromParentCoords(nscoord* aX, nscoord* aY) const { *aX -= mPosX; *aY -= mPosY; } void ResetWidgetBounds(PRBool aRecurse, PRBool aMoveOnly, PRBool aInvalidateChangedSize); void SetPositionIgnoringChildWidgets(nscoord aX, nscoord aY); nsresult LoadWidget(const nsCID &aClassIID); // Update the cached RootViewManager for all view manager descendents, // If the hierarchy is being removed, aViewManagerParent points to the view // manager for the hierarchy's old parent, and will have its mouse grab // released if it points to any view in this view hierarchy. void InvalidateHierarchy(nsViewManager *aViewManagerParent); virtual ~nsView(); nsPoint ViewToWidgetOffset() const { if (mParent && mParent->GetViewManager() != GetViewManager()) { // The document root view's mViewToWidgetOffset is always (0,0). // If it has a parent view, the parent view must be the inner view // for an nsSubdocumentFrame; its top-left position in appunits // is always positioned at that inner view's top-left, and its // widget top-left is always positioned at that inner view's widget's // top-left, so its ViewToWidgetOffset is actually the same as // its parent's. return mParent->ViewToWidgetOffset(); } return mViewToWidgetOffset; } nsRect CalcWidgetBounds(nsWindowType aType); protected: // Do the actual work of ResetWidgetBounds, unconditionally. Don't // call this method if we have no widget. void DoResetWidgetBounds(PRBool aMoveOnly, PRBool aInvalidateChangedSize); nsRegion* mDirtyRegion; nsPoint mViewToWidgetOffset; }; #endif