/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2000 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsScreenBeOS.h" #include nsScreenBeOS :: nsScreenBeOS ( ) { // nothing else to do. I guess we could cache a bunch of information // here, but we want to ask the device at runtime in case anything // has changed. } nsScreenBeOS :: ~nsScreenBeOS() { // nothing to see here. } // addref, release, QI NS_IMPL_ISUPPORTS1(nsScreenBeOS, nsIScreen) NS_IMETHODIMP nsScreenBeOS :: GetRect(PRInt32 *outLeft, PRInt32 *outTop, PRInt32 *outWidth, PRInt32 *outHeight) { BScreen screen; *outTop = 0; *outLeft = 0; *outWidth = PRInt32(screen.Frame().Width()+1); *outHeight = PRInt32(screen.Frame().Height()+1); return NS_OK; } // GetRect NS_IMETHODIMP nsScreenBeOS :: GetAvailRect(PRInt32 *outLeft, PRInt32 *outTop, PRInt32 *outWidth, PRInt32 *outHeight) { BScreen screen; *outTop = 0; *outLeft = 0; *outWidth = PRInt32(screen.Frame().Width()+1); *outHeight = PRInt32(screen.Frame().Height()+1); return NS_OK; } // GetAvailRect NS_IMETHODIMP nsScreenBeOS :: GetPixelDepth(PRInt32 *aPixelDepth) { BScreen screen; color_space depth; PRInt32 pixelDepth; depth = screen.ColorSpace(); switch(depth) { case B_CMAP8: pixelDepth = 8; break; case B_RGB32: pixelDepth = 32; break; case B_RGB15: pixelDepth = 15; break; case B_RGB16: pixelDepth = 16; break; default: NS_NOTREACHED("FIXME: Please add this screen depth to the code nsScreenBeOS.cpp"); pixelDepth = 32; break; } *aPixelDepth = pixelDepth; return NS_OK; } // GetPixelDepth NS_IMETHODIMP nsScreenBeOS :: GetColorDepth(PRInt32 *aColorDepth) { return GetPixelDepth ( aColorDepth ); } // GetColorDepth