/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Pierre Phaneuf * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nscore.h" #include "plstr.h" #include #include "nsIURL.h" #include "nsString.h" #include "nsIFileURL.h" #include "nsSound.h" #include "nsNetUtil.h" #include "nsDirectoryServiceDefs.h" #include "nsNativeCharsetUtils.h" #include #include #include #include NS_IMPL_ISUPPORTS2(nsSound, nsISound, nsIStreamLoaderObserver) //////////////////////////////////////////////////////////////////////// nsSound::nsSound() : mSound(0) { } nsSound::~nsSound() { Init(); } NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader *aLoader, nsISupports *context, nsresult aStatus, PRUint32 dataLen, const PRUint8 *data) { // print a load error on bad status if (NS_FAILED(aStatus)) { #ifdef DEBUG printf("Failed load sound file"); #endif return aStatus; } // In theory, BeOS can play any sound format supported by MediaKit, // we can also play it from data, but it needs parsing format and // providing it to sound player, so let MediaKit to do it by self static const char kSoundTmpFileName[] = "mozsound"; nsCOMPtr soundTmp; nsresult rv = NS_GetSpecialDirectory(NS_OS_TEMP_DIR, getter_AddRefs(soundTmp)); NS_ENSURE_SUCCESS(rv, rv); rv = soundTmp->AppendNative(nsDependentCString(kSoundTmpFileName)); NS_ENSURE_SUCCESS(rv, rv); nsCAutoString soundFilename; (void) soundTmp->GetNativePath(soundFilename); FILE *fp = fopen(soundFilename.get(), "wb+"); #ifdef DEBUG printf("Playing sound file%s\n",soundFilename.get()); #endif if (fp) { fwrite(data, 1, dataLen, fp); fflush(fp); fclose(fp); Init(); mSound = new BSimpleGameSound(soundFilename.get()); if (mSound != NULL && mSound->InitCheck() == B_OK) { mSound->SetIsLooping(false); mSound->StartPlaying(); rv = NS_OK; } else { rv = NS_ERROR_FAILURE; } unlink(soundFilename.get()); } else { return Beep(); } return rv; } NS_IMETHODIMP nsSound::Init(void) { if (mSound) { mSound->StopPlaying(); delete mSound; mSound = NULL; } return NS_OK; } NS_METHOD nsSound::Beep() { ::beep(); return NS_OK; } NS_METHOD nsSound::Play(nsIURL *aURL) { nsresult rv; nsCOMPtr loader; rv = NS_NewStreamLoader(getter_AddRefs(loader), aURL, this); return rv; } NS_IMETHODIMP nsSound::PlaySystemSound(const nsAString &aSoundAlias) { nsresult rv = NS_ERROR_FAILURE; if (aSoundAlias.EqualsLiteral("_moz_mailbeep")) return Beep(); nsCOMPtr fileURI; // create a nsILocalFile and then a nsIFileURL from that nsCOMPtr soundFile; rv = NS_NewLocalFile(aSoundAlias, PR_TRUE, getter_AddRefs(soundFile)); NS_ENSURE_SUCCESS(rv, rv); rv = NS_NewFileURI(getter_AddRefs(fileURI), soundFile); NS_ENSURE_SUCCESS(rv, rv); nsCOMPtr fileURL = do_QueryInterface(fileURI, &rv); NS_ENSURE_SUCCESS(rv, rv); rv = Play(fileURL); return rv; }