/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * John Fairhurst * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef TOOLKIT_H #define TOOLKIT_H #include "nsdefs.h" #include "prmon.h" #include "nsIToolkit.h" #ifdef DEBUG #include #endif struct MethodInfo; /** * Wrapper around the thread running the message pump. * The toolkit abstraction is necessary because the message pump must * execute within the same thread that created the widget under Win32. */ class nsToolkit : public nsIToolkit { public: NS_DECL_ISUPPORTS nsToolkit(); NS_IMETHOD Init(PRThread *aThread); void CallMethod(MethodInfo *info); MRESULT SendMsg(HWND hwnd, ULONG msg, MPARAM mp1 = 0, MPARAM mp2 = 0); // Return whether the current thread is the application's Gui thread. PRBool IsGuiThread(void) { return (PRBool)(mGuiThread == PR_GetCurrentThread());} PRThread* GetGuiThread(void) { return mGuiThread; } HWND GetDispatchWindow(void) { return mDispatchWnd; } void CreateInternalWindow(PRThread *aThread); private: ~nsToolkit(); void CreateUIThread(void); public: protected: // Handle of the window used to receive dispatch messages. HWND mDispatchWnd; // Thread Id of the "main" Gui thread. PRThread *mGuiThread; // Monitor used to coordinate dispatch PRMonitor *mMonitor; }; #define WM_CALLMETHOD (WM_USER+1) inline void nsToolkit::CallMethod(MethodInfo *info) { NS_PRECONDITION(::WinIsWindow((HAB)0, mDispatchWnd), "Invalid window handle"); ::WinSendMsg(mDispatchWnd, WM_CALLMETHOD, (MPARAM)0, MPFROMP(info)); } #endif // TOOLKIT_H